Team Fortress 2

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Re: Team Fortress 2

Post  Avalanche on Fri Dec 04, 2009 1:54 am

Luck, a lack of spyro's and a whole lot of nubs on the opposite team I guess Razz I did save it but to lazy to upload it.

edit; broke that record with engi today....79 points O.o of which probably about 50 were actual kills, but in the sense of points....damn

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Re: Team Fortress 2

Post  Weldar on Wed Dec 09, 2009 7:56 pm

Well well well, what are we having

Interesting, very interesting.

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Re: Team Fortress 2

Post  Smashy B on Wed Dec 09, 2009 8:07 pm

You have failed me with your friendship.

Wait, if she's in control, then what possesses her to spam "overtime" as a round ends?

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Re: Team Fortress 2

Post  SurgePox on Wed Dec 09, 2009 8:55 pm

smashbro wrote:You have failed me with your friendship.

Wait, if she's in control, then what possesses her to spam "overtime" as a round ends?
That only happens on the one server you go on. Usually she only says it once.

ALSO FUCK YEAH SOLLY + DEMO UPDATE!

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Re: Team Fortress 2

Post  Smashy B on Wed Dec 09, 2009 8:58 pm

SurgePox wrote:
smashbro wrote:You have failed me with your friendship.

Wait, if she's in control, then what possesses her to spam "overtime" as a round ends?
That only happens on the one server you go on. Usually she only says it once.

ALSO FUCK YEAH SOLLY + DEMO UPDATE!
Nah, it's happened on other servers. maybe it just only happens on privately hosted ones.


Oh, and nice sly edit. Demo update?

Edit: Yes, I did.


Last edited by smashbro on Wed Dec 09, 2009 9:03 pm; edited 1 time in total

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Re: Team Fortress 2

Post  SurgePox on Wed Dec 09, 2009 9:00 pm

It only happens on modified servers, play vanilla tf2 and you will see it does not occur.

Yeah, did you read the comic? I thought it was pretty obvious.

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Re: Team Fortress 2

Post  Weldar on Wed Dec 09, 2009 9:04 pm

Overtime spam was a bug but people liked it so they kept it in as an option that could be enabled on servers.

It's totally gonna be the Engineer update.... and than it'll get sapped by the spy update.

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Re: Team Fortress 2

Post  Avalanche on Thu Dec 10, 2009 1:44 am

I dont care just give us some new weapons to fuck around with and ill be a good little addict Razz

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Re: Team Fortress 2

Post  Warchamp7 on Thu Dec 10, 2009 6:12 am

Weldar wrote:Overtime spam was a bug but people liked it so they kept it in as an option that could be enabled on servers.

This right here. It was a bug when King of the Hill came out. They left it in as a cvar option.

Probably one of the best things ever.

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Re: Team Fortress 2

Post  Bugman on Thu Dec 10, 2009 8:40 am

Seems will we have a Demoman vs. Soldier update to kill all friendships.

Damn I love Valve.

(But the engineer is going to be f**ked big time after this.)

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Re: Team Fortress 2

Post  Avalanche on Thu Dec 10, 2009 9:12 am

BY2K wrote:Seems will we have a Demoman vs. Soldier update to kill all friendships.

Damn I love Valve.

(But the engineer is going to be f**ked big time after this.)

depends. valve probably balances things out anyways. if the demoman suddenly is capable of laying a claymore mine sentries remain safe Razz damn I hope its claymore mines.

as for the soldier...he juggles with grenades, would that work? else mortar missles or something, I dunno.

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Re: Team Fortress 2

Post  Spontaneous Combustion on Thu Dec 10, 2009 9:37 am

They definitely need to give Demoman a Claymore. And maybe some sort of tripwire bomb.
Hell, maybe they should give him beer he can drink to awaken his internal drunken rage. (More damage but shakier aim?)

As for the Soldier...give him one of these:
http://rubayeet.files.wordpress.com/2008/04/1118882982.jpg

Oh yes.

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Re: Team Fortress 2

Post  Avalanche on Thu Dec 10, 2009 10:19 am

that would be bad ass

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Re: Team Fortress 2

Post  Bugman on Thu Dec 10, 2009 10:21 am

Since the Engineer would be really getting owned by nearly ever other class after the Demo and Solly update, people think this will be a Tri-Update.

Possible or impossible?

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Re: Team Fortress 2

Post  Avalanche on Thu Dec 10, 2009 10:26 am

probably impossible Razz but hey, we can hope.

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Re: Team Fortress 2

Post  Smashy B on Thu Dec 10, 2009 2:28 pm

BY2K wrote:Since the Engineer would be really getting owned by nearly ever other class after the Demo and Solly update, people think this will be a Tri-Update.

Possible or impossible?
Not really sure how you could update the Engie. Maybe have a western revolver instead of the current pistol, or hovering sentries. I kinda like the revolver idea though.

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Re: Team Fortress 2

Post  SurgePox on Thu Dec 10, 2009 3:13 pm

I think they are saving the biggest and best update for last. The engie may have a hard time now, but believe me, friends, his day will come.

Also, I think they should give the demoman the dynamite bomb they had in early trailers, where you throw it and it explodes into a bunch of smaller bombs, which then themselves explode. It would have fantastic killing power, and cover a wider range than grenades, but you couldn't direct hit with them, so you would have to rely on someone walking into the explosion. However, it would make the demoman even better at controlling territory (like the battlements on 2fort).
Thoughts/improvements/ideas?

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Re: Team Fortress 2

Post  Smashy B on Thu Dec 10, 2009 3:15 pm

SurgePox wrote:I think they are saving the biggest and best update for last. The engie may have a hard time now, but believe me, friends, his day will come.

Also, I think they should give the demoman the dynamite bomb they had in early trailers, where you throw it and it explodes into a bunch of smaller bombs, which then themselves explode. It would have fantastic killing power, and cover a wider range than grenades, but you couldn't direct hit with them, so you would have to rely on someone walking into the explosion. However, it would make the demoman even better at controlling territory (like the battlements on 2fort).
Thoughts/improvements/ideas?

The only problem I see it that it could easily be a potential hax weapon on certain maps. Unless he had to wait awhile for another one.

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Re: Team Fortress 2

Post  SurgePox on Thu Dec 10, 2009 3:17 pm

You would only be able to throw out one at a time.

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Re: Team Fortress 2

Post  Avalanche on Thu Dec 10, 2009 3:37 pm

SurgePox wrote:You would only be able to throw out one at a time.

same would go for the by me mentioned claymores...or perhaps a cap at 2 or so...would be kinda cheap to have invisible mines in the intel room or cap points, or payload rails

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Re: Team Fortress 2

Post  Smashy B on Thu Dec 10, 2009 3:40 pm

Avalanche91 wrote:
SurgePox wrote:You would only be able to throw out one at a time.

same would go for the by me mentioned claymores...or perhaps a cap at 2 or so...would be kinda cheap to have invisible mines in the intel room or cap points, or payload rails
And also, with those, there would have to be some kind of warning like a beeping before they go off. Kinda like how the spy makes a noise when he uncloaks.

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Re: Team Fortress 2

Post  Bugman on Thu Dec 10, 2009 7:36 pm

http://www.teamfortress.com/post.php?id=3225

Oh man oh god oh man oh god!

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Re: Team Fortress 2

Post  Smashy B on Thu Dec 10, 2009 7:39 pm

BY2K wrote:http://www.teamfortress.com/post.php?id=3225

Oh man oh god oh man oh god!
Dembro for 7th weapon!!!

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Re: Team Fortress 2

Post  Bugman on Thu Dec 10, 2009 7:41 pm

I don't know who too choose... seriously.

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Re: Team Fortress 2

Post  Weldar on Thu Dec 10, 2009 7:44 pm

Hmmm, I like Soldier he is my main class, but I suck as him, I will die a lot. On the other hand demo is one of me least played classes but I'd like to play some more of him, along with engie and spy.

It's Demo training time. This week I'll be training to become a better demoman, I probably won't kill much and will die a lot in the process though heh heh heh.

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Re: Team Fortress 2

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