Team Fortress 2

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Re: Team Fortress 2

Post  Spontaneous Combustion on Sat Aug 22, 2009 1:41 am

Pyro is female. And probably Swedish.
This is the truth.

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Re: Team Fortress 2

Post  Omicron Austin on Sun Aug 30, 2009 10:38 am

SurgePox wrote:
OmicronAustin wrote:Not liking the engineer's ability to fix sappers on both the entrance and the exit at the same time. Made it a lot more difficult for the spy to sap an entrance.

Other than that, solid update. Valve never fails.

Even as a spy, I still really like that feature. The spy still has an edge over the engie when it comes to sappin stuff, but this update makes things a little more fair. The engie now has a fair chance to fight to keep his entrance up. Keep in mind also that if you repeatedly sap an engineers building as a spy, assuming no one but you and the engie intervenes, you will eventually destroy it as you can sap faster then he can destroy.

That's a tall assumption. When there is a team of 15 people constantly streaming out of the spawn area, in the 8-10 seconds it takes to sap the entrance, an opponent is probably going to come and kill you before you can finish the job. I notice this as both spy and engineer; you can tell when there is a spy at your entrance. I keep fixing the sapper and he keeps sapping, but something stops him and no harm is done. I'd say this occurs about 3/4 of the time.

Pretty much the best chance of sapping the teleporters is to blindly go through the thing into an engineer's nest and hope that there isn't a teammate of his hanging out by the dispenser or something.

So nothing is impossible, but when you guys say "Oh, just keep sapping the entrance! No problem!" that's just not how it works.

EDIT: Although I never said I thought the update was "retarded", just that I wasn't very fond because I usually play spy, and that it DID make it more difficult. The new level of challenge and strategy required is kind of nice, though; sapping entrances was a bit too easy before. I think it would be perfect if the Engy could take off sappers from both teleporters, but not repair them. That way, it would usually take two spies one after another or one very good spy to destroy it.

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Re: Team Fortress 2

Post  Smashy B on Sun Aug 30, 2009 3:10 pm

SurgePox showed me a cool server to play on with the map rotations of arcade Donkey Kong themed map and one based off Pac-Man. Really fun, it'd be awesome to get a party going on on the server, better than the 2v2 or 3v3 matches we had going.

Edit: One of the guys I met on said maps is playing with about 20 people total, was probably just bad timing then.

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Re: Team Fortress 2

Post  SurgePox on Sun Aug 30, 2009 10:58 pm

smashbro wrote:SurgePox showed me a cool server to play on with the map rotations of arcade Donkey Kong themed map and one based off Pac-Man. Really fun, it'd be awesome to get a party going on on the server, better than the 2v2 or 3v3 matches we had going.

Edit: One of the guys I met on said maps is playing with about 20 people total, was probably just bad timing then.
That map is on my favorites list, it usually has 0 people on it. people only start joining once the server is filling up. We might be able to have a little party if we all get on at around the same time, just anyone else who would want to join would be able to. I'm also not sure if it's bad etiquette to have an event on someone else's server, anyone who would know let me know ASAP.

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Re: Team Fortress 2

Post  Omicron Austin on Tue Sep 01, 2009 7:09 pm

I doubt they mind the extra activity.

In other news, I go to a set of servers regularly as well; the Fug community servers. If you load up the server list and then organize by the lowest ping, you'll usually see one or two Fug servers up there, and they're always, ALWAYS full.

After five minutes of "Join automatically when a spot opens" setting, you'll get in. There's never any lag (ping is almost always under 100), it's always a full server, and there's a lot of map rotation, so you can play for multiple hours without being fatigued by one map. I'm guessing it is also heavily moderated, because I have yet to run into a single mic spammer.


For what you guys were talking about, though, I'd like to join in to any sort of gathering you guys may have, I still have yet to play any of you (not sure if I'm particularly liked around this site yet, however). Neutral

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Re: Team Fortress 2

Post  SurgePox on Tue Sep 01, 2009 8:04 pm

OmicronAustin wrote:
For what you guys were talking about, though, I'd like to join in to any sort of gathering you guys may have, I still have yet to play any of you (not sure if I'm particularly liked around this site yet, however). Neutral
If we had a twbb gathering, you would be more than welcome Very Happy

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Re: Team Fortress 2

Post  Avalanche on Wed Sep 02, 2009 9:00 am

got in a odd map called ctf steamroll. its a odd twist combining ctf with arena. couldnt help laughing

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Re: Team Fortress 2

Post  Smashy B on Wed Sep 02, 2009 2:04 pm

Anyone get any hats yet? The drop rate was supposedly 1/84 chance of getting one every 4 hours 17 minutes and 10 seconds, but now I guess it was changed that the drop rate was changed to 1/24, same interval. (source from another forum).

I havent gotten a hat yet, but I'm not real worried about not getting one.

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Re: Team Fortress 2

Post  SurgePox on Wed Sep 02, 2009 9:50 pm



Sad

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Re: Team Fortress 2

Post  Smashy B on Wed Sep 02, 2009 10:09 pm

Actually, I just got a hat. The Cheater's Lament. So I guess they were tracking down on those who were idling to get hats and those that didn't idle, got a free hat. Those that were idling for hats, lost all their shit.

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Re: Team Fortress 2

Post  SurgePox on Wed Sep 02, 2009 11:08 pm

smashbro wrote:Actually, I just got a hat. The Cheater's Lament. So I guess they were tracking down on those who were idling to get hats and those that didn't idle, got a free hat. Those that were idling for hats, lost all their shit.
Everyone has this hat, so it isn't special.

Also, for maximum lulz, wear it with The Spy.

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Re: Team Fortress 2

Post  Smashy B on Wed Sep 02, 2009 11:28 pm

SurgePox wrote:
smashbro wrote:Actually, I just got a hat. The Cheater's Lament. So I guess they were tracking down on those who were idling to get hats and those that didn't idle, got a free hat. Those that were idling for hats, lost all their shit.
Everyone has this hat, so it isn't special.

Also, for maximum lulz, wear it with The Spy.
No, not EVERYONE has it. Just the people that didn't idle... which is still a lot, but I don't give a fuck.

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Re: Team Fortress 2

Post  Weldar on Thu Sep 03, 2009 2:21 am

Yeah I got my halos, no other hats but the drop rate is up so who knows when they next might come....

Also Pyro with a halo seems kinda weird.

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Re: Team Fortress 2

Post  DRTJR on Wed Sep 09, 2009 9:35 pm


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Re: Team Fortress 2

Post  Smashy B on Wed Sep 09, 2009 10:50 pm

Wut'd I say about no content-free posts?

Edit: I'm just gonna start deleting shit... Fobby.


Last edited by smashbro on Thu Sep 10, 2009 12:34 am; edited 1 time in total

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Re: Team Fortress 2

Post  Kenshinsama on Thu Sep 10, 2009 4:09 am

Been playing this like crazy the last few weeks even though Ive owned it since launch lol I owned it on the 360 but Valve games should be played through steam. Combat medic here^^

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Re: Team Fortress 2

Post  Weldar on Wed Sep 16, 2009 5:04 am

So guys update. Sandvich dropping and increased medic regen rate it Needle Gun. Seems pretty nice from the little bit I tried, but i didn't have much time.

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Re: Team Fortress 2

Post  SurgePox on Mon Sep 21, 2009 8:26 pm

I have no idea what to make of this.

http://guarddog.50webs.com/

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Re: Team Fortress 2

Post  Smashy B on Mon Sep 21, 2009 8:49 pm

THAT IS FUCKIN AWESOME!

Too bad it's fake... or IS IT?

Edit: http://www.teamfortress.com/post.php?id=2851 Very Happy

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Re: Team Fortress 2

Post  xXkawai_baka_420Xx on Mon Sep 21, 2009 11:45 pm

HLDJ Time.

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Re: Team Fortress 2

Post  Avalanche on Tue Sep 22, 2009 2:53 am

hold on...valve is joking.....right?

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Re: Team Fortress 2

Post  Weldar on Tue Sep 22, 2009 3:23 am

Probably so, yes. But honestly I reckon something,like that could work out.

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[/quote][quote="King Avalanche"] I doubt any of our craniums will come out of this game a virgin cause Weldar is gonna fuck them all.[/quote]

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Re: Team Fortress 2

Post  Avalanche on Tue Sep 22, 2009 4:56 am

agree. and for balance they'd have to add another defensive and offensive class as well.....

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Re: Team Fortress 2

Post  xXkawai_baka_420Xx on Tue Sep 22, 2009 4:58 am

I heard that if they do make it, the use of the dog this guy's server would be banned.

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Re: Team Fortress 2

Post  Spontaneous Combustion on Tue Sep 22, 2009 11:53 am

I love this Guard Dog idea. I think Valve should seriously add it in as a class.
The only downside is that PETA might start whining about it, since killing people in a video game is fine, but killing animals is apparently not.

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Re: Team Fortress 2

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