TWBB Diplomacy G1 *RUSSIA WINS* (pg 13)

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TWBB Diplomacy G1 *RUSSIA WINS* (pg 13)

Post  SpoonMan Abrams X on Tue Apr 23, 2013 2:33 pm

Forum Diplomacy - TWBB Edition


Fall of 1910 - GAME OVER - RUSSIA WIN

Map With Names

Game Start~
1901: Spring | Fall | Winter
1902: Spring | Fall (R) | Winter
1903: Spring | Fall | Winter
1904: Spring | Fall | Winter
1905: Spring | Fall | Winter
1906: Spring | Fall | Winter
1907: Spring | Fall | Winter
1908: Spring | Fall | Winter
1909: Spring | Fall | Winter
1910: Spring | Fall - Game Over!

Diplomacy is a board game which was adapted by a friend into a forum game (It's pretty well suited to be a forum game anyway) of deceit, manipulation, and cunning which will, hopefully, result in the conquest of Europe!

Rules:

The objective of Diplomacy is to be the first to get 18 supply centers.

Supply centers are recognized on the map as territories with a dot in them. Supply centers sustain military units. You get a new unit for each supply center you occupy, and lose a unit whenever a supply center you own gets occupied by someone else.

All units are equally strong. For instance, to move into an opponent's occupied square, you must have support. Use one unit to attack, use the other unit to support the attack.

To give support, the supporting unit must be adjacent to the territory the attacking unit is trying to capture. Click the unit you want to give support with, click the area the attacking unit is coming from, click the area you want the attacking unit to move to. This unit is now supporting the attacking unit into the area.

Note that you have to give each unit separate orders.
There are three phases in the game: Order, Retreat, Build (You may negotiate and contact other countries during any phase)

Gameplay
Spoiler:
Order:

This is the gameplay phase. You give orders to your units and try to capture new supply centers. These orders will be made in secret, and PMed to me, where I will resolve all of them simultaneously. The types of moves one can make include:

-Hold basically means that you defend the area you're already in. This is the equivalent of telling the unit to stay where it is.

-Move is a combination of two possible actions. First, and most simple, you are moving from one territory to an unoccupied one. Second, and more complicated, you are moving into a territory that your opponent either has an army or navy in or will attempt to move into as well. If a unit moves into a space already occupied by another unit then it fails in moving and remains where it came from. If two units attempt to move into the same area they both fail. They remain in the same spot they started in. If two enemy units attempt to invade past each other (switch places) they both fail and remain where they started.


  • Moving armies is pretty simple. They can move into any bordering territory or be convoyed across a body of water. However, there are a bunch of special scenarios that apply to navies.
  • A navy can either be on a body of water or in a coastal country. If it is in a coastal country it covers the entire coast line. However, there are some special cases where they only cover part of the coast. For example, look at Spain on the map. As you can see, it has a North coast and a South coast. A unit that entered on the North coast can't, then, leave by the South coast. However, the unit is still considered to defend the entire country, even if attacked by a navy from the South.
  • If a navy is on a coast, it can move to any other coastal country it borders. A navy can support land units and vice versa, but land units (obviously) can't help with a battle in open water and naval units can't help with an inland country.
  • Sweden and Denmark are considered bordering coastal countries. You can move navies directly from one to the other other you can pass between them.



-Support is used to make a hold or move option stronger. If a holding unit is attacked, then the supporting unit can help defend. If a moving unit meets resistance, the supporting unit can help push them back. In order to support, the unit must border the objective area (the country that's either being moved into or defended).



    If a unit is attacked while it's supporting, its support is taken away and it attempts to defend. The attacker carries on with the attack minus the support.
    Any nation can support any other nation. Support can not be refused, but it does not force the supported unit to do anything.



-Convoy is used by naval units on the water to transport armies to different areas. If you have a chain of naval units convoying over multiple spaces you can convoy the army through the chain in one turn. If you convoy into an occupied space then the battle is treated like any other one. Other nations can assist in a convoy. multiple convoys together to move an army unit large distances overseas in a single turn.

After the moves are resolved, I will submit a writeup as well as an updated map.

Retreat:

-Ordinarily in this phase any units which were attacked and forced to retreat are told where to retreat to. This phase will only happen if a country needs to retreat. However, to speed things up while keeping things fair, I ask retreating countries to retreat immediately after action resolution has been posted in order to not spend an entire day waiting for the retreat of only a few units. As soon as retreats have been issued I will post an update. (If a unit only has one region to retreat to I will automatically carry it out).

Build:

If any players have more supply centers than units they can place their units in this phase. For every 2 Order phases (Spring and Autumn), you get 1 Build phase (Winter). If any players have more units than supply centers, they have to choose which units to destroy.



    -A country is allowed to have as many units as it has major cities. That is why all the countries start with 3 units (except for Russia which has 4). At the end of every Fall turn the number of cities each nation has is counted. If it has more units than it does cities then enough will need to be disbanded to make the numbers even.

    -You are allowed to choose which units to disband. If you have more cities than units then are allowed to place new units on any of your unoccupied 3 (or 4 if you're Russia) starting cities. You are allowed to choose which of the two types of units you wish to create if you are placing them in a coastal area. If all your starting cities are occupied you will have to wait until the end of next Fall to place new units.

    -If a country has taken some or all of your starting cities they can not be used to produce new units. In the scenario that all of your starting cities are taken you will have to work with the units you have left. If you retake the starting cities they are treated like they normally would be.



And that is a typical turn.


Units:

Army:
This unit can only move on land.
Fleet:
This unit can only move in the sea, and in coastal territories (land areas with a coast). It can also convoy armies across sea territories using the convoy move.

This video is a rundown of how the board game is ran;
Spoiler:
It is fairly similar to how the forum game is played with minor differences

Also, here is program that can check your moves for you. It's an easy download: http://jdip.sourceforge.net/download.html

To Join, just simply type in, and if you wish (since it's the first game), which nation you wish to represent (the choices are England, France, Germany, Russia, Austria, Italy, and Turkey/Ottoman Empire), and it is first come first serve. If you do not wish to choose a nation, then one will be randomly assigned to you.

Player List:

1. Viero (Italy)
2. DRTJR (Turkey)
3. Outlaw (Russia)
4. Fedaykin (Austria)
5. Snake (England)
6. Weldar (Germany)
7. Raya (France)

If you have any questions/comments/concerns, feel free to post & ask~


Last edited by SpoonMan Abrams X on Fri Jun 21, 2013 1:55 am; edited 49 times in total

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Re: TWBB Diplomacy G1 *RUSSIA WINS* (pg 13)

Post  Vivienne Vex on Tue Apr 23, 2013 2:36 pm

I want to join and I will pick Italy

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Re: TWBB Diplomacy G1 *RUSSIA WINS* (pg 13)

Post  Perry on Tue Apr 23, 2013 2:39 pm

I am offended that the Netherlands is not an option :C

Also, with the colours it looks like France owns ALL THE SEA/OCEANS... If I'd play i'd pick france

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Re: TWBB Diplomacy G1 *RUSSIA WINS* (pg 13)

Post  DRTJR on Tue Apr 23, 2013 2:41 pm

I'll throw my hat in. As the Ottomans

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Re: TWBB Diplomacy G1 *RUSSIA WINS* (pg 13)

Post  SpoonMan Abrams X on Tue Apr 23, 2013 2:43 pm

Perrytheplatypus wrote:I am offended that the Netherlands is not an option :C
/comfort. They are a supply center, though. Usually a popular choice Turn 1 for German players~

Perrytheplatypus wrote:Also, with the colours it looks like France owns ALL THE SEA/OCEANS... If I'd play i'd pick france
Does that mean you want in? Wink

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Re: TWBB Diplomacy G1 *RUSSIA WINS* (pg 13)

Post  .. on Tue Apr 23, 2013 2:43 pm

RUSSIA.


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Re: TWBB Diplomacy G1 *RUSSIA WINS* (pg 13)

Post  Fedaykin on Tue Apr 23, 2013 2:52 pm

I already had dibs on Austria on Skype Razz

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Re: TWBB Diplomacy G1 *RUSSIA WINS* (pg 13)

Post  SnakeInABox on Tue Apr 23, 2013 4:32 pm

england I take england

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Re: TWBB Diplomacy G1 *RUSSIA WINS* (pg 13)

Post  Weldar on Tue Apr 23, 2013 5:36 pm

Sounds interesting enough, I'll take Germany I suppose.

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Re: TWBB Diplomacy G1 *RUSSIA WINS* (pg 13)

Post  Vivienne Vex on Tue Apr 23, 2013 5:37 pm

I just want to say that I took Italy because of gangsters and it was in the color green.

That is all.

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Re: TWBB Diplomacy G1 *RUSSIA WINS* (pg 13)

Post  SpoonMan Abrams X on Tue Apr 23, 2013 7:01 pm

Still one spot left (France)

IF it fills up we can possibly start as early as tomorrow even if you guys want to.

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Re: TWBB Diplomacy G1 *RUSSIA WINS* (pg 13)

Post  JohnnyFarrar on Tue Apr 23, 2013 9:56 pm

I can be a backup for you, gents. I'm in the throes of finals right now, so I hesitate to just join.

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Re: TWBB Diplomacy G1 *RUSSIA WINS* (pg 13)

Post  Fedaykin on Tue Apr 23, 2013 11:17 pm

Come on Raya, pick France Razz

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Re: TWBB Diplomacy G1 *RUSSIA WINS* (pg 13)

Post  JohnnyFarrar on Wed Apr 24, 2013 12:50 am

France is actually great, tactically speaking.

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Re: TWBB Diplomacy G1 *RUSSIA WINS* (pg 13)

Post  Fedaykin on Wed Apr 24, 2013 1:32 am

From what I've read, Italy has the worst starting situation of all.

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Re: TWBB Diplomacy G1 *RUSSIA WINS* (pg 13)

Post  Vivienne Vex on Wed Apr 24, 2013 1:38 am

No I do not

I have Gangsters and the color green

I CAN NOT LOSE NOW!

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Re: TWBB Diplomacy G1 *RUSSIA WINS* (pg 13)

Post  Fedaykin on Wed Apr 24, 2013 2:11 am

Just look up Silvio Berlusconi. You'll have a banging good time.

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Re: TWBB Diplomacy G1 *RUSSIA WINS* (pg 13)

Post  SpoonMan Abrams X on Wed Apr 24, 2013 1:20 pm

SpoonMan Abrams X wrote:Still one spot left (France)

IF it fills up we can possibly start as early as tomorrow even if you guys want to.
Also I mean tomorrow as in Thursday, since I have things to do later tonight~

Or I'll start it later and give people and extra day to get situated.

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Re: TWBB Diplomacy G1 *RUSSIA WINS* (pg 13)

Post  Spontaneous Combustion on Wed Apr 24, 2013 2:18 pm

Finland doesn't even get to participate in any way.

Fuck dat noise.

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Re: TWBB Diplomacy G1 *RUSSIA WINS* (pg 13)

Post  Raya on Thu Apr 25, 2013 12:35 pm

Zut alores, you feelthy foreign peegdogs, you dare to stand against ze might of glorious muvver France? VIVE LA REVOLUTION!

Uh, yeah, guess I'm taking France then Razz

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FUCK YOU RAYA.

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Re: TWBB Diplomacy G1 *RUSSIA WINS* (pg 13)

Post  Doctor Shulk on Thu Apr 25, 2013 4:02 pm

Do it for Barda. Razz

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Re: TWBB Diplomacy G1 *RUSSIA WINS* (pg 13)

Post  SpoonMan Abrams X on Thu Apr 25, 2013 6:18 pm

Game start!

Spring of 1901



Map With Names


Viero is Italy
DRTJR is Turkey
Outlaw is Russia
Fedaykin is Austria
Snake is England
Weldar is Germany
Raya is France

Deadline for orders will be Saturday the 27th @ 5pm EST. Further deadlines after that will approx. be 24 hours, or sooner if I get all orders in early enough (and I'm not busy~)
No orders/Failure to send orders will result in an all-hold for any units in question
If you have any questions/comments/concerns, feel free to post & ask~

GAME ON!

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Re: TWBB Diplomacy G1 *RUSSIA WINS* (pg 13)

Post  SnakeInABox on Thu Apr 25, 2013 9:56 pm

Weldar and Raya are my neighbors. Hello neighbors

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Re: TWBB Diplomacy G1 *RUSSIA WINS* (pg 13)

Post  Fedaykin on Fri Apr 26, 2013 5:18 pm

I just want to make this clear: if a fleet moves from one country to an unoocupied country, is the fleet able to take that country for you?

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Re: TWBB Diplomacy G1 *RUSSIA WINS* (pg 13)

Post  SpoonMan Abrams X on Fri Apr 26, 2013 5:44 pm

Fedaykin wrote:I just want to make this clear: if a fleet moves from one country to an unoccupied country, is the fleet able to take that country for you?
I assume you mean a supply center? Yes, so long as it is occupied going into the build phase. Fleets can move between -most- connected coastal regions.

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Re: TWBB Diplomacy G1 *RUSSIA WINS* (pg 13)

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