Tsuro: The Game of The Path (Start Up)

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Tsuro: The Game of The Path (Start Up)

Post  Vivienne Vex on Wed May 08, 2013 9:47 pm

To follow with what Spoon is doing, I am introducing a game here that goes by the name Tsuro.

Tsuro is a board game for two to eight players. Players place tiles on the board to build paths that begin at the edge of the board and travel around the interior.

The object of the game is to keep your path from connecting to an edge of the game board or into another piece. Outlast all the other players to win.

The game content consists of


The board
Spoiler:
35 path tiles
(All the possible tiles in the game)
Spoiler:
8 marker stones
Black
Grey
White
Blue
Red
Green
Tan
Brown
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The Tiles



Each path tile shows four lines—or paths—that create eight points on the tile’s edges. When the tiles are laid alongside each other, these points line up and the paths continue. Each tile is unique. Paths on a tile might cross one another, but they each proceed uninterrupted and independently of the others. The special Dragon tile keeps track of which player draws first when the draw pile is reshuffled.
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Playing the game

The oldest player takes the first turn.

1. Each player chooses a marker.

2. I will send your hand to you at the start of the game (3 each) give by a RNG through a PM

The first player places his or her marker on any of the start marks (short beige marks) on the outside edge of the game board. Continue downwards on the list until each player has chosen a start mark and placed his or her marker. Placing markers happens before any tiles are played.

Each turn has three parts:

1. Send me the tile through a PM and then remove it from your "hand". MAKE SURE IT IS FACING THE RIGHT DIRECTION I will be putting it down as is so just rotate it in paint.

2. I will update the board with the move.

3. I will send you a new tile through PM

The player currently taking his or her turn is called the active player.
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1. PLAY A PATH TILE

The active player chooses one of the path tiles from his or her hand and places it on the open square next to his or her marker. The tile may be placed in any direction. Once a tile has been placed, it cannot be moved for the rest of the game.
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2. Move the markers

The active player moves his marker to the open end of the path.

Then all other markers adjacent to the new tile are moved to the ends of their paths.

A player is eliminated from the game if the open end of his or her path connects to the edge of the board or runs into another characters marker.

Example:
Blues starts at the bottom
Spoiler:
Places a tile down and follows the path
Spoiler:

I am going to run two games of his at the same time. One smaller game with 4 or less people and one biger game with 5 or more people depending on how many we get.

Small game:
1.
2.
3.
4.

Big game:
1.
2.
3.
4.
5.
6.
7.
8.

If you have any questions ask them here so I can answer them for everyone who might have the same question.

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Re: Tsuro: The Game of The Path (Start Up)

Post  .. on Wed May 08, 2013 9:56 pm

Oldest person takes the first turn?

Well if Raya is in the game she will have us beat by like 40 years, I don't see how that is fair.

..
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Re: Tsuro: The Game of The Path (Start Up)

Post  SurgePox on Wed May 08, 2013 11:05 pm

Going first isn't necessarily an advantage

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Re: Tsuro: The Game of The Path (Start Up)

Post  SnakeInABox on Thu May 09, 2013 3:07 am

yea chances are if you are going first, you're also going to eventually die first in real life.

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Re: Tsuro: The Game of The Path (Start Up)

Post  .. on Thu May 09, 2013 8:38 am

Obviously I was just saying that to tease Raya about age. I don't actually care who goes first.

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Re: Tsuro: The Game of The Path (Start Up)

Post  Raya on Thu May 09, 2013 12:52 pm

SnakeInABox wrote:yea chances are if you are going first, you're also going to eventually die first in real life.

Says the male smoker who lives in the fattest country in the world.

I'm going to skip this one, I already have way too much going on, but if you need someone to make up the numbers I can always jump in.

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FUCK YOU RAYA.

FUCK YOU

FUCK YOU

FUCK YOU

FUCK YOU

FUCK YOU

FUCK YOU

FUCK YOU

FUCK YOU

FUCK YOU

FUCK YOU

FUCK YOU

FUCK YOU

FUCK YOU

FUCK YOU

AND

FUUUUUUCKKKKK YOOOOOUUUUU

the one time I trust you with my back and you plant a dagger in it.

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Re: Tsuro: The Game of The Path (Start Up)

Post  Relmitos on Thu May 09, 2013 1:14 pm

Technically, if both Raya and Avos were to play, Avos would go first. Not Raya.

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Re: Tsuro: The Game of The Path (Start Up)

Post  Vivienne Vex on Thu May 09, 2013 5:03 pm

Almost 24 hours and no one has signed up. I am disappointed.

Raya wrote:

I'm going to skip this one, I already have way too much going on, but if you need someone to make up the numbers I can always jump in.

Turns take 5-7 minutes at the end game at the very most. Turns early on take only a few seconds. We can get 10 or so games done before Diplomacy is even close to being finished depending on how smoothly this goes.

It really does not take up much time at all.

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Re: Tsuro: The Game of The Path (Start Up)

Post  .. on Thu May 09, 2013 5:35 pm

I'm not that interested either.

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Re: Tsuro: The Game of The Path (Start Up)

Post  Vivienne Vex on Thu May 09, 2013 5:45 pm

Have you ever played it?

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Re: Tsuro: The Game of The Path (Start Up)

Post  nn8n on Fri May 31, 2013 11:01 pm

I have been busy, so I didn't give this a good look when you first posted it. But we should at least get one small game going to see if there is something that can go with this. It was a very good effort that Vie put into trying to run this we should give a sporting shot.

Go ahead and sign me up as Tan if you are still up for running it.

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Re: Tsuro: The Game of The Path (Start Up)

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