The Chains that Bind Us setup thread

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Re: The Chains that Bind Us setup thread

Post  Fedaykin on Mon May 20, 2013 3:12 am

I wanna be a Thunder Bird Bard. Rest coming up in a bit.

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Re: The Chains that Bind Us setup thread

Post  Raya on Mon May 20, 2013 1:51 pm

Goddammit, I spent today thinking up a character, then I skim back through the thread and realise that Outlaw made the exact same one. Ffffff-

Name: Arya Maeasdes
Race: Elf
Class: Mage
Element: Fire
Loyalty: Empire

Daughter of one of the Empire's rich merchant bloodlines, House Maeasdes saw its fortunes suffer greatly from the rise of the Republic and the loss of free human slave labour. Her elders certainly remember the 'better days' and have drilled it into her that the stub-ears have overturned the natural order. She's an imperialist who seeks to restore her family's position by re-establishing the Empire's iron grip. Because after all, you can't trust those stub-ears to run things, can you? They're barely above animals...

There you go Relm, elf on the Empire side Razz Outlaw, feel free to make any obvious comments.

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Re: The Chains that Bind Us setup thread

Post  Vivian Vex on Mon May 20, 2013 2:20 pm

I am becoming quite pleased with my team~

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Re: The Chains that Bind Us setup thread

Post  The Magician's Adviser on Mon May 20, 2013 4:01 pm

bitch please, a team without a priest is a sad team indeed. Actually, with all those monks you have there, you probably don't need a priest. But you are still a lesser team for lacking one Razz

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Re: The Chains that Bind Us setup thread

Post  .. on Mon May 20, 2013 4:20 pm

Vivivi-vi Vi-vivi wrote:I am becoming quite pleased with my team~

Bitch please, MY team. Well, wait, Raya... OUR Team.

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Re: The Chains that Bind Us setup thread

Post  DRTJR on Mon May 20, 2013 4:38 pm

Outlaw wrote:
Vivivi-vi Vi-vivi wrote:I am becoming quite pleased with my team~

Bitch please, MY team. Well, wait, Raya... OUR Team.
We have an potently interesting team dynamic.

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Re: The Chains that Bind Us setup thread

Post  The Magician's Adviser on Mon May 20, 2013 6:09 pm

Hey guys, thought I'd give a convenient rundown of what group has who, and give my opinion on the teams as is. I will most likely come back and edit as the teams grow and change
Republic has
Dwarven Ice Lancer
Human Earth Fencer
Werewolf Wind Priest
Human Water Bard
Werewolf Fire Warrior
Avian Thunder Mage
Dwarven Earth Mage

Empire Has
Human Fire Fencer
Elven Wind Mage
Human Thunder Archer
Avian Earth Monk
Elven Fire Mage
Centaur Thunder Monk
Centaur Ice Warrior

Unconfirmed/Undecided
Avian Water Paladin


Last edited by The_Magician's_Advisor on Wed May 22, 2013 3:47 pm; edited 3 times in total (Reason for editing : improper link, new recruits and unfortunate omissions)

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Re: The Chains that Bind Us setup thread

Post  Doctor Shulk on Mon May 20, 2013 6:13 pm

Um, I put myself as an Empire Warrior, dude. Ice centaur warrior.

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Re: The Chains that Bind Us setup thread

Post  The Magician's Adviser on Mon May 20, 2013 6:14 pm

And that's what I put you as


Last edited by The_Magician's_Advisor on Mon May 20, 2013 6:32 pm; edited 1 time in total (Reason for editing : Bolded evidence)

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Re: The Chains that Bind Us setup thread

Post  nn8n on Mon May 20, 2013 6:36 pm

You linked my character to my profile instead of the post...

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Re: The Chains that Bind Us setup thread

Post  The Magician's Adviser on Mon May 20, 2013 6:39 pm

Fixed. My apologies

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Re: The Chains that Bind Us setup thread

Post  Doctor Shulk on Mon May 20, 2013 6:56 pm

". Sure, the empire doesn't have a warrior, but it has so much versatility."

That's why I said it, though. I'm a warrior. Razz

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Re: The Chains that Bind Us setup thread

Post  The Magician's Adviser on Mon May 20, 2013 6:59 pm

Meant lancer, my apologies.

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Re: The Chains that Bind Us setup thread

Post  DarkFalco on Mon May 20, 2013 10:00 pm

i do have one question relm. will we werewolves transform at certain times, or are we always in wolfy form?

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Re: The Chains that Bind Us setup thread

Post  The Magician's Adviser on Mon May 20, 2013 10:03 pm

I believe Relm said we're like, bipedal wolfmen/Wolfwomen. but I could be wrong

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Re: The Chains that Bind Us setup thread

Post  Perry on Tue May 21, 2013 12:53 am

I wasn't even listed :c Thanks for not including me, guy T_T

Im so going empire for this.

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Re: The Chains that Bind Us setup thread

Post  Smashy B on Tue May 21, 2013 1:33 am

Raya wrote:Name: Arya Maeasdes
Race: Elf
Class: Mage
Someone likes the Inheritance Cycle.


Last edited by Smashy B on Tue May 21, 2013 2:27 am; edited 1 time in total

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Re: The Chains that Bind Us setup thread

Post  Requiem on Tue May 21, 2013 1:47 am

Name: Zaigou Masa Taida
Race: Avian
Element: Thunder
Class: Mage
Loyalty: Republic

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Re: The Chains that Bind Us setup thread

Post  SnakeInABox on Tue May 21, 2013 3:49 am

theres an overwhelmingly larger group of empire players than republic

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Re: The Chains that Bind Us setup thread

Post  Relmitos on Tue May 21, 2013 3:51 am

Yeah, I'll balance things when I'm ready to start the game if things don't fix itself. Like I said over Skype, I'll be balancing it on a class balance rather then an RNG. I figure that class is more important then affiliation.

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Re: The Chains that Bind Us setup thread

Post  Relmitos on Tue May 21, 2013 3:08 pm

Double posting because people kind of need to see this. I finally got those racial stat differences, so here it is.

| STR | VIT | AGI | INT | MST

Human | = | + | = | = | +
Dwarf | ++ | +++ | - - | - - | =
Elf | - | - | = |+++ | ++
Centaur | = | + | ++ | + | - -
Werewolves | +++ | + | ++ | - - | - - -
Avian | - | - | +++ | + | +

Alright, it works a little like this.
STR(Strength) is the obvious one, increases your raw attack power
VIT(Vitality) increases your defensive strength
AGI(Agility) Affects your turn order in the JRPG part
INT(Intelligence) increases the strength of your offensive spells(Healing spells not affected by this)
MST(Mental Strength) is magic resistance.

Easy enough, right? I wouldn't worry about the stats overall if I were you, personally, each + and - are just a single point either way. = means not effected.

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Re: The Chains that Bind Us setup thread

Post  Perry on Tue May 21, 2013 3:41 pm

why do dwarves and werewolves receive more minuses to plusses compared to other races? a dwarf has 5 plus and 4 minus with 1 equal, whilst an elf boosts a 5 plus and 2 minuses with 1 equal.

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Re: The Chains that Bind Us setup thread

Post  Relmitos on Tue May 21, 2013 3:50 pm

Perrytheplatypus wrote:why do dwarves and werewolves receive more minuses to plusses compared to other races? a dwarf has 5 plus and 4 minus with 1 equal, whilst an elf boosts a 5 plus and 2 minuses with 1 equal.

Because elves are the superior race, obviously.

Seriously though, your probably right about that and I should look into it a bit, lessen the minuses a bit.

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Re: The Chains that Bind Us setup thread

Post  TD260 on Tue May 21, 2013 4:57 pm

| STR | VIT | AGI | INT | MST

Human | = | + | = | = | + (Net gain of +2)
Dwarf | ++ | +++ | - - | - - | = (Net gain of +1)
Elf | - | - | = |+++ | ++ (Net gain of +3)
Centaur | = | + | ++ | + | - - (Net gain of +2)
Werewolves | +++ | + | ++ | - - | - - - (Net Gain of +1)
Avian | - | - | +++ | + | + (Net gain of +3)


If it were me, I might just add an additional - to avian and elf VIT. maybe buff dwarves and werewolves a tad. Make everything roughly a +2. Idk though, that doesn't quite make sense for the buffing aspect...

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Re: The Chains that Bind Us setup thread

Post  The Magician's Adviser on Wed May 22, 2013 3:49 pm

Perrytheplatypus wrote:I wasn't even listed :c Thanks for not including me, guy T_T

Im so going empire for this.

I'm really, REALLY sorry, but it's fixed and updated now

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Re: The Chains that Bind Us setup thread

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