Team Fortress 2

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Team Fortress 2

Post  Weldar on Thu Aug 13, 2009 10:46 am

So I know this is what the TWBB on Steam thread is practically being used for now but it's probably more fitting to have this here.

So anyway classless update also featuring super secrect hidden pages (which aren't all that secret)

Look pretty good to me, a couple more maps, maybe implement the trading system and it should be a nice update.

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Re: Team Fortress 2

Post  Fobbs McCloud on Thu Aug 13, 2009 11:18 am

Arena looks pretty.

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Re: Team Fortress 2

Post  Avalanche91 on Thu Aug 13, 2009 3:40 pm

Yay hats ^^ only have the Heavy football helmet so far....Do want that stereotypical russian hat the heavy was wearing in that link.

Wonder when the next class update will be...what new weapons can the soldier and the demoman possibly use? claymore mines? cluster grenades? heatseeking missles? laser guided missles?

its anyone's guess now ><

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Re: Team Fortress 2

Post  SurgePox on Sat Aug 15, 2009 8:29 am

Weldar, I appreciate you making a new thread for TF2 discussion.

All those "secret" pages confuse me so, but I am certainly looking forward to THREE hats per class.

EDIT: I am in love with the beard camera

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Re: Team Fortress 2

Post  Fobbs McCloud on Sat Aug 15, 2009 11:34 am

HATE the new update. Even heavy feels like scout.

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Re: Team Fortress 2

Post  Warchamp7 on Sat Aug 15, 2009 1:08 pm

Fobby wrote:HATE the new update. Even heavy feels like scout.


How so, they changed nothing Heavy wise except two new hats and a lose animation.

ur dumb

Anyway, I have a medal so I beat you all


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Re: Team Fortress 2

Post  SurgePox on Sat Aug 15, 2009 5:57 pm

They also fixed the heavy civilian glitch, or so I've heard.

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Re: Team Fortress 2

Post  Bryy on Sat Aug 15, 2009 9:27 pm

Fobby wrote:HATE the new update. Even heavy feels like scout.


I'm sort of with you on this sentient, sort of not. I really do not like what they did to the Sandman. Now, if you have more than one Scout on a team, your team is pretty much going to win.

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Re: Team Fortress 2

Post  smashbro on Sat Aug 15, 2009 9:47 pm

Noob alert:
I really don't notice much of a difference other than that your guy raises his hands when your team loses. Then again, yesterday was my first time playing TF2 in like a week but I dunno.

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Re: Team Fortress 2

Post  Weldar on Sat Aug 15, 2009 9:50 pm

New update seems pretty good to me. King of the Hill is pretty fun but it would be nice if I could kind Australian servers playing Yukon or ctf_sawmill. New hats are always fun, all I've seen is a Soldier wearing a saucepan but the camera beard sounds like win.

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Curse you timezones.

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Re: Team Fortress 2

Post  Avalanche91 on Sun Aug 16, 2009 10:52 am

still want a new ctf level of the same quality as 2fort ^^

also for some reason my high score as demoman didnt get updated. so I'm a sad panda.

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Re: Team Fortress 2

Post  OmicronAustin on Mon Aug 17, 2009 1:58 am

Not liking the engineer's ability to fix sappers on both the entrance and the exit at the same time. Made it a lot more difficult for the spy to sap an entrance.

Other than that, solid update. Valve never fails.

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Re: Team Fortress 2

Post  SurgePox on Mon Aug 17, 2009 4:25 am

OmicronAustin wrote:Not liking the engineer's ability to fix sappers on both the entrance and the exit at the same time. Made it a lot more difficult for the spy to sap an entrance.

Other than that, solid update. Valve never fails.


Even as a spy, I still really like that feature. The spy still has an edge over the engie when it comes to sappin stuff, but this update makes things a little more fair. The engie now has a fair chance to fight to keep his entrance up. Keep in mind also that if you repeatedly sap an engineers building as a spy, assuming no one but you and the engie intervenes, you will eventually destroy it as you can sap faster then he can destroy.

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Re: Team Fortress 2

Post  Relmitos on Mon Aug 17, 2009 8:20 am

Eng turrets are my worst enemy, I swear. If I turn the corner and one sees me, I die before I even know it was there, for the most part.

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Re: Team Fortress 2

Post  Warchamp7 on Mon Aug 17, 2009 2:52 pm

OmicronAustin wrote:Not liking the engineer's ability to fix sappers on both the entrance and the exit at the same time. Made it a lot more difficult for the spy to sap an entrance.


Everyone that says this is retarded

Just sit at the entrance for a little bit and keep sapping. Sapper will kill it before the engy can fix it completely.

Avalanche91 wrote:still want a new ctf level of the same quality as 2fort ^^



AHAHAHAHAHAHAHAHAHAHAHAHA

I hope you're kidding

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